Frontier Dreams

Session 1.15

In Which the Darkness Comes to Light

As the party descended the second staircase, they once again emerged into winding corridors, much to their increasing dismay. They quickly arrived at a set of stairs more decorative in nature leading abruptly into the ceiling. Going around the curiosity, the party returned to a room they’d previously seen, the dining room, food still fresh upon the table. Confusion ensued as they were certain they had gone down two floors, and that some cruel trick of the manor was warping the building to torment them.

As they continued to wander the shifting halls, they were subjected to increasingly gruesome mockeries of life. Rugs that were as scabs covered wounds in the houses floor. Casks of aged wine held within them foul blood. Furniture was haphazardly and confusingly misused room after room. And as they pressed further inward, malevolent spirits began to hurl objects at them to deter them.

A particularly well locked door was unlocked by Therran to reveal a conference room, empty save for a fountain. Maarus’ keen eye spied something within the waters and he pulled out a small handheld glass. Calder’s examination revealed that the glass allowed the user to view invisible objects. An immediate test found a poltergeist hiding in the corner of the room; Woomera drove it off with her spear.

Once again a witching mirror was hidden around a corner and Calder fell prey to its enchanting powers. Caught in his reflection’s whims, he began to stab himself repeatedly until Woomera shattered the mirror. Calder seemed to have no recollection of what had occurred, and magically healed himself as the party pressed on.

A trophy room held each of their heads upon display, with golden filigree about the frame mounting Waeslyn’s head. Extremely disturbed by the morbid parody, the party made hasty exit from that room, save Calder. He stayed behind to see if there were any hidden treasures within his doppelganger, but found only dirt.

Past rooms containing increasingly poor choice of decor, the party entered into a room where everything had been affixed to the ceiling. Suspecting spirits at work, Woomera examined the room with the spirit glass and did in fact find a poltergeist perched upon a table suspended from the rafters. An extremely keen strike from her spear dispatched the foe, causing all the furniture to come crashing down at once. Thankful that they would not have to dodge any more tables, they pressed onward.

Next door, a statuary corridor awaited them. One statue in particular held a heart in its palm, and as the party tried to skirt past it, the heart seemed to resonate with those walking past. Gathering strength and life, it animated and assaulted the group. Taking heavy punishment with it’s marble form, it was finally stopped when it’s bloated heart was revealed inside its chest and a crack shot from Waeslyn destroyed it.

A bedside table lay at the end of a short hallway with a desperate warning scrawled on paper. The spirit glass revealed a hidden quill and ink, which the party tried to use to communicate with the force animating the objects. It dispensed cryptic warnings before running out of paper, only adding to the confusion.

Many windows were found as they wandered the bloody halls. Each of which seemed to be facing out of one of the towers on the corner of the house from the highest point, despite them having descended multiple flights of stairs. Breaking them destroyed the illusion and showed only brick and mortar behind them. Dashing hopes of an easy escape they began to ignore the windows fairly quickly.

Methodically reexamining rooms they had passed through before, they began to attempt to dismantle many of the enchantments presented to them. The ethereal musicians in the dance hall were silenced, causing the dancers to depart. The throne of thirsty boNes was doused in holy water, burning away the spirits within.

Once again the party came to the long dark hallway that they had seen before. Mustering every last ounce of courage, they moved down the ominous hallway. Behind an ornate door was a room dancing with reflected lights. Flanking an ornate stained glass window, two torches burned bright red. Marble statues stood at regular interval about the room holding up mirrors. An almost palpable dread washed over them as the door they had walked through slammed shut behind them.



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.