Separated by the magical rings, the party traced back their steps in search of Calder. A doorway that had previously been barred by magical energy was now clear and they explored further that direction. A nightmare materialized before them and briefly communicated with them. Milvin volunteered to trade places with Calder and try to find his way back. They learned some interesting information about their foe, but the communication barrier made many of the answers unclear at best. Conversation quickly broke down however, and a fight broke out.
The towering figure attempted to incorporate traits from each of the group but only Woomera and Calder were copied. Emboldened by the confidence that their foe was a copycat at best, they made a truly impressive showing and easily put down the figure. Milvin meanwhile had been stumbling through the dark and become entangled by a hidden octopus. He was retrieved and they pressed further inwards.
As the water in the cave began to quickly rise, travel became more difficult. Waeslyn in particular began to stress the need for haste towards their objective. As before in the last ruin, they finally encountered the figures they had seen in dreams before. Despite the strange method by which they communicate, the party began to develop theories about just who or what they were.
As they retrieved the crystal the pendant displayed a rough map of the continent. Waeslyn guessed that the points may be other hidden ruins in the area, but the rising tide cut short musings on the subject. A hurried dash down flooding tunnels led them to a geyser spout up through the rock. Escaping by flight in the nick of time, they signaled the Hugo II to send a longboat and ferry them back to dry land after a harrowing adventure.